pub. on feb 02, 2011 Second LifeTutorial - Guide - Story SL Photography Lighting
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This class is an introduction to using light in SL photography.

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Great tutorial, but I don't use that.


View Sinclair-S's home Sinclair-S | 8 year(s) ago

Would be very interested to know what you use instead of Windlight, Sinclair.


View LoquaciaLoon's home LoquaciaLoon | 8 year(s) ago

In RL photography there are many devotees of Existing Light (EL) photography. I'm one of them. Perhaps she enjoys SL EL photography.


View StephanieHelsein's home StephanieHelsein | 8 year(s) ago

Nice in theory to be a purist, but the default lighting in SL is so dull and flat!

Me, I'd rather play with Windlight inworld than spend time post-processing a picture.  I've collected up all the windlights I can find from across SL, although there are a small number of presets I go back to time and again.

Agree with you on Facelights - they are not necessary to look good everyday but can add some interesting light and shade to a portrait. I also bought a fill-in wearable light from Fotoscope which I must remember to pull out of my inventory more often, as it works really well in landscape shots.

Haven't tried studio lights but after reading this - I must make an effort.

Thanks so very much for taking the time and trouble to put this up - and I guess for opening up space for discussion.

BTW - whatever Sinclair uses on her shots works very well, as they are beautifuly lit.


View LoquaciaLoon's home LoquaciaLoon | 8 year(s) ago

Thanks for the tutorial Stephanie, and thanks for touching on the use of local lights (or spot lights, as you call them). Local lights can greatly enhance inworld photography, so it's a shame there isn't more understanding of how to use them effectively.

Second Life physics allow rendering of up to six local lights, in addition to the main sources of virtual light: the sun and the moon. If you use only one source of light - the sun or the moon - you significantly limit the possibilities for effective lighting inworld.

By positioning local lights strategically around your model or subject, and then adjusting their colour, intensity, radius and falloff, you can sculpt your model with light and enhance the quality of your photographs.

The trick is positioning local lights precisely where you need them, because even small adjustments of the light source up, down, sideways, or back and forth, can make quite a difference. Changing the colours of local lights, as well as their intensity, radius and falloff, allow for subtle shading and sculpting of the model/subject.

Facelights are simply local light sources that attach to an avatar, and are fairly limited for photography purposes because the light positions are fixed. And yes, you can play around with windlight sliders, but you're still only working with a single light source - the sun or the moon.

If you really want to get creative with inworld lighting, experiment with local lights, and open up the full range of Second Life physics.

I've written more about using local lighting in my own blog posts On-Location Photography and Prim Light in Windlight.

Once again, thank you for these wonderful tutorials Stephanie!
 


View serenitymercier's home serenitymercier | 7 year(s) ago

Since I made this tutorial, I have built a studio light that functions more like RL lighting with color temperature. Feel free to take a look: www.koinup.com/StephanieHelsein/work/399180/


View StephanieHelsein's home StephanieHelsein | 7 year(s) ago



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